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Features

The MPEG-I Scene Description reference architecture and features are described in the Technical Resources. This page describes those implemented in the 5G-MAG Reference Tools.

Technical Resources

Check below the:

Features implemented in the XR Unity Player

The XR Player takes 3D scenes in glTF format, supporting extensions that enable extended reality use cases. These extensions enable features such as XR anchoring, interactivity behaviors, and media pipelines.

Media pipelines

Support for media sources (eg. mp4, dash, rtp,…) exposing media buffers to the presentation engine through the MPEG_media, MPEG_accessor_timer, MPEG_buffer_circular glTF extensions.

The media pipelines APIs are designed to fetch and decode timed media such as video textures, audio sources, geometry streams,…

Reference scene XR Phone XR HMD Test content
Sample scene with media pipelines studio_apartment/studio_apartment.gltf

Video texture

Supports video textures buffers through the MPEG_texture_video glTF video extension. Video decoding is implemented by media pipelines.

Reference scene XR Phone XR HMD Test content
Sample scene with video texture studio_apartment/studio_apartment.gltf

Spatial audio

Supports audio sources positionned in 3D through the MPEG_audio_spatial.

For each audio source the extension specifies attenuation parameters controling the audio source loudness as a function of the viewer’s distance.

Reference scene XR Phone XR HMD Test content
Sample scene with spatial audio source studio_apartment/studio_apartment.gltf

Anchoring

The XR Player supports XR anchoring using the MPEG_anchor glTF extension which enables anchoring nodes and scenes to features (Trackable) tracked by the XR device. In augmented reality applications, anchored nodes are composited with the XR device’s environment.

The XR player leverages Unity’s ARFoundation to support both handled mobile devices such as smartphones and head mounted devices (HMDs).

 Trackable type XR Phone XR HMD Test content
TRACKABLE_VIEWER anchoring/anchorTest_viewer_n.gltf
TRACKABLE_FLOOR awards/scene_floor_anchoring.gltf
TRACKABLE_PLANE awards/scene_plane_anchoring.gltf
TRACKABLE_CONTROLLER anchoring/anchorTest_ctrl_n.gltf
TRACKABLE_MARKER_2D anchoring/anchorTest_m2D_n.gltf
TRACKABLE_MARKER_3D anchoring/anchorTest_m3D_n.gltf
TRACKABLE_MARKER_GEO anchoring/anchorTest_geoSpatial_n_cs.gltf
TRACKABLE_APPLICATION anchoring/anchorTest_app_n.gltf

Interactivity

The XR Player supports specifying interactive behaviors in a 3D scene through the MPEG_scene_interactivity and MPEG_node_interactivity glTF extensions.

An interactivity behavior combines one or more triggers that condition the execution of one or more actions.

The table below provide an overview of the supported triggers and actions:

Trigger type XR Phone XR HMD Test content
TRIGGER_COLLISION gravity/gravity.gltf
TRIGGER_PROXIMITY gravity/gravity.gltf, geometry/UseCase_03-variant1-geometry.gltf
TRIGGER_USER_INPUT gravity/gravity.gltf, geometry/UseCase_03-variant3-geometry.gltf
TRIGGER_VISIBILITY geometry/UseCase_03-variant3-geometry.gltf
Action type XR Phone XR HMD Test content
ACTION_ACTIVATE gravity/gravity.gltf
ACTION_TRANSFORM gravity/gravity.gltf
ACTION_BLOCK gravity/gravity.gltf
ACTION_ANIMATION geometry/UseCase_03-variant1-geometry.gltf
ACTION_SET_MATERIAL gravity/gravity.gltf
ACTION_MANIPULATE  
ACTION_MEDIA 🚧 issues/19
ACTION_HAPTIC  
ACTION_SET_AVATAR issues/203

MPEG extensions to glTF implemented in Unity Player and Unity Editor

Note that “Unity player” refers to the compiled application, while “Unity editor” refers to the development environment which also allows running the app without actually compiling it for the target platform.

glTF extension Unity player Unity editor v1.1.0
MPEG_media
MPEG_buffer_circular
MPEG_accessor_timed
MPEG_audio_spatial
MPEG_texture_video
MPEG_scene_interactivity
MPEG_node_interactivity
MPEG_node_interactivity.type
MPEG_anchor
MPEG_sampler_YCbCr
MPEG_primitive_V3C
MPEG_avatar
MPEG_lights_texture_based
MPEG_light_punctual
MPEG_haptic
MPEG_mesh_linking
MPEG_scene_dynamic
MPEG_viewport_recommended
MPEG_animation_timing

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